The Glass Cannon Network Wiki
Advertisement


Joe O'Brien is a founder and Chief Operating Officer of The Glass Cannon Network.


About[]

Joe was hopelessly roped into the world of fantasy and adventure when he was handed his first Dragonlance novel in elementary school: Kindred Spirits.  Combine that with Star Wars, Star Trek: The Next Generation, and Dungeons & Dragons all piling on within a short time, and a nerd was born.  There was no turning back.  He did manage to walk away from the D&D table for many years as he studied business in college (where they tried as hard as they could to snuff out every last shred of creativity, humor, and wit he possessed when he went in).  To balance the scales, he also spent his college years on the forensics team in the hopes of cultivating his ability to speak, debate, and edit and tell stories.  After becoming an NFA National Champion in prose reading, he moved to New York City and had the good fortune to meet Skid Maher, who reminded him that just because he was a grown man didn’t mean he couldn’t pretend he was a jungle elf passionately defending the lands of his people.  He’d come a long way since playing AD&D 2nd Edition in a tent pitched in his friend’s backyard, but it was like riding a bike.  He’s since GM’d games in D&D 4th Edition and Pathfinder, including Paizo’s Council of Thieves and Wrath of the Righteous Adventure Paths.  He’s also played or ran games of Burning Wheel, Shadowrun, Deadlands, Inspectres, and more.  In 2014 he started his first in a series of New York City based game nights called MGT Game Night (after his old podcast Metagame Theory).  These game nights focus on bringing NYC gamers together to meet and expand their gamer network by playing board and party games in Manhattan bars.  When he’s not gaming, he’s traveling the world and hiking (trying to pretend he's a real adventurer).  His latest adventure was a hike over the high passes of the Andes into the ruins of Machu Picchu, a trip that continues to inspire his roleplaying and sense of adventure.  He hopes the Glass Cannon Podcast will show people that RPGs are an amazing tool for training creativity, promoting adventure, forming friendships, and laughing your ass off.[1]

Characters[]

References[]

Advertisement